Unity: release early, release often… release daily! (part 2) This post is part of the Unity daily release process blog post suite. As part of the new Unity release procedure, let's first have look at the start of the story of a branch, how does it reach trunk? The merge procedure Starting the 12.04 development cycle, we needed upstream to be able to reliably and easily get their changes into trunk. To ensure that every commits in trunk pass some basic unit tests and doesn't break the build, that would obviously mean some automation would take place. 23 January 2013
Unity: release early, release often… release daily! (part 1) This post is part of the Unity daily release process blog post suite. This is part one, you can find: part 2 on upstream merge process part 3 on the daily release machinery part 4 on how dependencies are handled between stacks part 5 for a FAQ and conclusion For almost the past 2 weeks (and some months for other part of the stacks), we have automated daily release of most of the Unity components directly delivered to Ubuntu raring. 22 January 2013
Getting sound working during a hangout in raring Since approximately the beginning of the raring development cycle, I had an issue on my thinkpad x220 with google hangouts forcing me to use a tablet or a phone to handle them. What happened is that once I entered a hangout, after 40-60s, my sound was muted and there was no way to get the microphone back on, same for ouptut from other participants. Video was still working pretty well. 31 December 2012
Few days remaining for FOSDEM 2013 Crossdesktop devroom talks proposal The Call for talks for the Crossdesktop devroom at FOSDEM 2013 is getting to its end this very Friday! This year, we'll have some Unity related talks. If you are interested in having one, no time to lose and submit your talk today! Proposals should be sent to the crossdesktop devroom mailing list (you don't have to subscribe). 11 December 2012
Quickly reboot: Q&A session wrap up! Last Wednesday, we had our Quickly reboot on air hangout, welcoming the community to ask questions about Quickly and propose enhancement. Here is the recording of the session: As for the previous sessions, we had a lot of valuable feedbacks and participation. Thanks everyone for your help! Your input is tremendous to shape the future of Quickly. We are making a small pause in the Quickly Reboot hangouts, but we will be back soon! 17 August 2012
Quickly reboot: Q&A sessions! The previous Quickly reboot session about templates was really instructive! It started a lot of really interesting and opened discussions, particularly on the Quickly talks mailing list where the activity is getting higher and higher. Do not hesitate to join the fun here. :) As usual, if you missed the on-air session, it's available here: I've also summarized the session note on the Quickly Reboot wiki page. Next session: Q&A! 14 August 2012
Quickly reboot: developer feedback wrap up and templates content Previous sessions The first two hangouts on Quickly reboot about developer feedback were really a blast! I’m really pleased about how much good ideas and questions emerged from those. If you missed them, the hangouts on air are available now on youtube. Go and watch them if you are interested: I’ve also taken some notes during the sessions, here are what I think was important and came from them: hangouts notes. 06 August 2012
Time for a Quickly reboot? Quickly is the recommended tool for opportunistic developers on ubuntu. When we created it 3 years ago, we made some opinionated choices, which is the essence of the project. We had back then a lot of good press coverage and feedbacks (Linux Weekly News, arstechnica, Zdnet, Maximum PC review, Shot of jak and some more I can’t find on top of my head…) Some choices were good, some were wrong and we adapted to the emerging needs that happened along the road. 30 July 2012
Quickly: a path forward? Seeing the amount of interests we saw around Quickly the past last years was really awesome! Now that we have some more detailed view on how people are using the tool, it’s time to collect and think about those data to see how we can improve Quickly. With all the new tools available like hangouts on air, it can be also now time to experiment how we can use them and use this opportunity to have a very open collaboration process as well as trying to attract more people to contribute to it. 26 July 2012
Unity Radios lens for quantal After having worked on the local radio scope for the music lens, I spent some time with pure python3 code, which made me experiencing a bug in Dee with pygi and python3 (now all fixed in both precise and quantal) In addition to that, it was the good timing to experiment more seriously some mocking tool for testing the online part of the lens, and so I played with python3-mock, which is a really awesome library dedicated to that purpose[1]. 24 July 2012